Rotate the camera around the selected object.
Steps
- Create script AroundCamera.cs
using UnityEngine;
public class AroundCamera : MonoBehaviour
{
[SerializeField] private int _lookSpeedMouse;
[SerializeField] private Transform _target;
private Vector2 _rotation;
private float _distanceFromTarget = 3.5f;
private void Update()
{
float mouseX = Input.GetAxis("Mouse X") * _lookSpeedMouse * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * _lookSpeedMouse * Time.deltaTime;
_rotation.y += mouseX;
_rotation.x -= mouseY;
_rotation.x = Mathf.Clamp(_rotation.x, -90, 90);
_distanceFromTarget -= Input.mouseScrollDelta.y;
transform.localEulerAngles = new Vector3(_rotation.x, _rotation.y, 0);
transform.position = _target.position - transform.forward * _distanceFromTarget;
}
}
- Add script to Main Camera
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Result
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